Pathcrawling, dungeon delving, and stealth houserules in the second actual play episode of our homebrew D&D campaign, Hornless.
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(AI images done with Grok Imagine.)




Pathcrawling, dungeon delving, and stealth houserules in the second actual play episode of our homebrew D&D campaign, Hornless.


(AI images done with Grok Imagine.)




Our tabletop RPG advice column, Dear Gary, returns with these questions:
We kick off a homebrew D&D campaign with a collaborative village and PC creation procedure from Beyond the Wall. You’ll see how it creates interconnected PCs who have a reason to be adventuring together right from the start and an interesting starting town that has more color than you’d get from improvisation or a random generator. Then we jump into our new default D&D homebrew campaign, Hornless.
(AI images done with Grok Imagine.)









In response to a Dear Listener email, Daniel at his Substack talks about how he came up with Alabamia (played on the pod) and how you can make an RPG campaign inspired by your own state: https://danieljosephdavis.substack.com/p/your-own-alabamia.
IRL, when I need a Favor from Someone, I mentally assign a Difficulty Class to that Request and then look within my Soul to see what Skills I have that would help me get what I want—and it’s no different in The One Ring 2e. We go through the Council and Fellowship Phase rules, which are the last systems in TOR 2e we have yet to cover. And then we give a quick review of all the systems.
TL;DR: it’s okay but is mainly a rehashing of stuff you can find in earlier mainstream and indie games.
We play through the climax of the starter adventure in The One Ring 2e’s full rules. We get into some of the finer points of the combat encounters and learn more about how some of the stats like hope and shadow work.
We play the first half of the starter adventure in The One Ring 2e’s full rules. This is mostly us getting a handle on the mechanics that were touched only lightly in the starter set, such as journeys and combats from start to finish.
We play and review The One Ring’s Starter Set—and we have a “Fellowship of the Wings,” a get together where you bring chicken wings and desserts with an LOTR theme.
Possibly more to be added later:

We actually play Brewkessel, by Kettlesberg Games (Tom Holmgren). It’s (currently) two levels of a Hogwarts-themed megadungeon. (We also had a million players for this session, and people had to share mics; so do forgive us for any gnarly audio.)


We recommend Brewkessel, by Kettlesberg Games (Tom Holmgren). It’s (currently) two levels of a Hogwarts-themed megadungeon.
Bryce, in his review, says:
Still, this is a very worthwhile addition to a game. It’s the best Hogwarts I’ve seen. It captures the spirit of Hogwarts, and warped nature turning it in to an adventuring locale … without it being too cutesy or bizarre for the sake of bizarre. It’s a fine line to walk and the designer does a good job. I hope to see more entries.
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